Added additional information onto each State including:

  1. Indicators for Write Defaults and Behaviours in the upper right.
  2. Coordinates of the state in the lower left.
  3. Motion type and name is displayed under the State name.

All visibility can be toggled in Setting Up Controller Editor.

Untitled


Added ability to rename states using F2.

State Rename F2.gif


Added ability to quickly create a new empty state using Ctrl + Double Left Click on graph.

State New Double Click.gif


Added ability to Drag and Drop Animation Clips or BlendTrees onto States.

State Drag Clip on State.gif


Added + to the top left of states.

This allows you to instantly create a new clip for this state.

State New Clip.gif


Added Pack Into StateMachine to AnimatorState context menu.

Puts selected States and StateMachines in a new StateMachine

PackingTransitioning.gif


Added Edit BlendTree to Animator State context menu.

This is helpful if you are used to double clicking states to access their BlendTrees, as that function by default is now occupied by MultiTransitioning.

State Edit Blendtree.gif


Added Behaviours to Animator State context menu.

Copy, Paste, or Remove all Behaviours from this State to any other State.

EditorStates Behaviours.gif